1 | //==- SystemZMachineScheduler.h - SystemZ Scheduler Interface ----*- C++ -*-==// |
2 | // |
3 | // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
4 | // See https://llvm.org/LICENSE.txt for license information. |
5 | // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
6 | // |
7 | //===----------------------------------------------------------------------===// |
8 | // |
9 | // -------------------------- Post RA scheduling ---------------------------- // |
10 | // SystemZPostRASchedStrategy is a scheduling strategy which is plugged into |
11 | // the MachineScheduler. It has a sorted Available set of SUs and a pickNode() |
12 | // implementation that looks to optimize decoder grouping and balance the |
13 | // usage of processor resources. Scheduler states are saved for the end |
14 | // region of each MBB, so that a successor block can learn from it. |
15 | //===----------------------------------------------------------------------===// |
16 | |
17 | #ifndef LLVM_LIB_TARGET_SYSTEMZ_SYSTEMZMACHINESCHEDULER_H |
18 | #define LLVM_LIB_TARGET_SYSTEMZ_SYSTEMZMACHINESCHEDULER_H |
19 | |
20 | #include "SystemZHazardRecognizer.h" |
21 | #include "llvm/CodeGen/MachineScheduler.h" |
22 | #include "llvm/CodeGen/ScheduleDAG.h" |
23 | #include <set> |
24 | |
25 | using namespace llvm; |
26 | |
27 | namespace llvm { |
28 | |
29 | /// A MachineSchedStrategy implementation for SystemZ post RA scheduling. |
30 | class SystemZPostRASchedStrategy : public MachineSchedStrategy { |
31 | |
32 | const MachineLoopInfo *MLI; |
33 | const SystemZInstrInfo *TII; |
34 | |
35 | // A SchedModel is needed before any DAG is built while advancing past |
36 | // non-scheduled instructions, so it would not always be possible to call |
37 | // DAG->getSchedClass(SU). |
38 | TargetSchedModel SchedModel; |
39 | |
40 | /// A candidate during instruction evaluation. |
41 | struct Candidate { |
42 | SUnit *SU = nullptr; |
43 | |
44 | /// The decoding cost. |
45 | int GroupingCost = 0; |
46 | |
47 | /// The processor resources cost. |
48 | int ResourcesCost = 0; |
49 | |
50 | Candidate() = default; |
51 | Candidate(SUnit *SU_, SystemZHazardRecognizer &HazardRec); |
52 | |
53 | // Compare two candidates. |
54 | bool operator<(const Candidate &other); |
55 | |
56 | // Check if this node is free of cost ("as good as any"). |
57 | bool noCost() const { |
58 | return (GroupingCost <= 0 && !ResourcesCost); |
59 | } |
60 | |
61 | #ifndef NDEBUG |
62 | void dumpCosts() { |
63 | if (GroupingCost != 0) |
64 | dbgs() << " Grouping cost:" << GroupingCost; |
65 | if (ResourcesCost != 0) |
66 | dbgs() << " Resource cost:" << ResourcesCost; |
67 | } |
68 | #endif |
69 | }; |
70 | |
71 | // A sorter for the Available set that makes sure that SUs are considered |
72 | // in the best order. |
73 | struct SUSorter { |
74 | bool operator() (SUnit *lhs, SUnit *rhs) const { |
75 | if (lhs->isScheduleHigh && !rhs->isScheduleHigh) |
76 | return true; |
77 | if (!lhs->isScheduleHigh && rhs->isScheduleHigh) |
78 | return false; |
79 | |
80 | if (lhs->getHeight() > rhs->getHeight()) |
81 | return true; |
82 | else if (lhs->getHeight() < rhs->getHeight()) |
83 | return false; |
84 | |
85 | return (lhs->NodeNum < rhs->NodeNum); |
86 | } |
87 | }; |
88 | // A set of SUs with a sorter and dump method. |
89 | struct SUSet : std::set<SUnit*, SUSorter> { |
90 | #ifndef NDEBUG |
91 | void dump(SystemZHazardRecognizer &HazardRec) const; |
92 | #endif |
93 | }; |
94 | |
95 | /// The set of available SUs to schedule next. |
96 | SUSet Available; |
97 | |
98 | /// Current MBB |
99 | MachineBasicBlock *MBB; |
100 | |
101 | /// Maintain hazard recognizers for all blocks, so that the scheduler state |
102 | /// can be maintained past BB boundaries when appropariate. |
103 | typedef std::map<MachineBasicBlock*, SystemZHazardRecognizer*> MBB2HazRec; |
104 | MBB2HazRec SchedStates; |
105 | |
106 | /// Pointer to the HazardRecognizer that tracks the scheduler state for |
107 | /// the current region. |
108 | SystemZHazardRecognizer *HazardRec; |
109 | |
110 | /// Update the scheduler state by emitting (non-scheduled) instructions |
111 | /// up to, but not including, NextBegin. |
112 | void advanceTo(MachineBasicBlock::iterator NextBegin); |
113 | |
114 | public: |
115 | SystemZPostRASchedStrategy(const MachineSchedContext *C); |
116 | virtual ~SystemZPostRASchedStrategy(); |
117 | |
118 | /// Called for a region before scheduling. |
119 | void initPolicy(MachineBasicBlock::iterator Begin, |
120 | MachineBasicBlock::iterator End, |
121 | unsigned NumRegionInstrs) override; |
122 | |
123 | /// PostRA scheduling does not track pressure. |
124 | bool shouldTrackPressure() const override { return false; } |
125 | |
126 | // Process scheduling regions top-down so that scheduler states can be |
127 | // transferrred over scheduling boundaries. |
128 | bool doMBBSchedRegionsTopDown() const override { return true; } |
129 | |
130 | void initialize(ScheduleDAGMI *dag) override; |
131 | |
132 | /// Tell the strategy that MBB is about to be processed. |
133 | void enterMBB(MachineBasicBlock *NextMBB) override; |
134 | |
135 | /// Tell the strategy that current MBB is done. |
136 | void leaveMBB() override; |
137 | |
138 | /// Pick the next node to schedule, or return NULL. |
139 | SUnit *pickNode(bool &IsTopNode) override; |
140 | |
141 | /// ScheduleDAGMI has scheduled an instruction - tell HazardRec |
142 | /// about it. |
143 | void schedNode(SUnit *SU, bool IsTopNode) override; |
144 | |
145 | /// SU has had all predecessor dependencies resolved. Put it into |
146 | /// Available. |
147 | void releaseTopNode(SUnit *SU) override; |
148 | |
149 | /// Currently only scheduling top-down, so this method is empty. |
150 | void releaseBottomNode(SUnit *SU) override {}; |
151 | }; |
152 | |
153 | } // end namespace llvm |
154 | |
155 | #endif // LLVM_LIB_TARGET_SYSTEMZ_SYSTEMZMACHINESCHEDULER_H |
156 | |