1 | //===- SpillPlacement.h - Optimal Spill Code Placement ---------*- C++ -*--===// |
2 | // |
3 | // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
4 | // See https://llvm.org/LICENSE.txt for license information. |
5 | // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
6 | // |
7 | //===----------------------------------------------------------------------===// |
8 | // |
9 | // This analysis computes the optimal spill code placement between basic blocks. |
10 | // |
11 | // The runOnMachineFunction() method only precomputes some profiling information |
12 | // about the CFG. The real work is done by prepare(), addConstraints(), and |
13 | // finish() which are called by the register allocator. |
14 | // |
15 | // Given a variable that is live across multiple basic blocks, and given |
16 | // constraints on the basic blocks where the variable is live, determine which |
17 | // edge bundles should have the variable in a register and which edge bundles |
18 | // should have the variable in a stack slot. |
19 | // |
20 | // The returned bit vector can be used to place optimal spill code at basic |
21 | // block entries and exits. Spill code placement inside a basic block is not |
22 | // considered. |
23 | // |
24 | //===----------------------------------------------------------------------===// |
25 | |
26 | #ifndef LLVM_LIB_CODEGEN_SPILLPLACEMENT_H |
27 | #define LLVM_LIB_CODEGEN_SPILLPLACEMENT_H |
28 | |
29 | #include "llvm/ADT/ArrayRef.h" |
30 | #include "llvm/ADT/SmallVector.h" |
31 | #include "llvm/ADT/SparseSet.h" |
32 | #include "llvm/CodeGen/MachineFunctionPass.h" |
33 | #include "llvm/Support/BlockFrequency.h" |
34 | |
35 | namespace llvm { |
36 | |
37 | class BitVector; |
38 | class EdgeBundles; |
39 | class MachineBlockFrequencyInfo; |
40 | class MachineFunction; |
41 | |
42 | class SpillPlacement : public MachineFunctionPass { |
43 | struct Node; |
44 | const MachineFunction *MF = nullptr; |
45 | const EdgeBundles *bundles = nullptr; |
46 | const MachineBlockFrequencyInfo *MBFI = nullptr; |
47 | Node *nodes = nullptr; |
48 | |
49 | // Nodes that are active in the current computation. Owned by the prepare() |
50 | // caller. |
51 | BitVector *ActiveNodes = nullptr; |
52 | |
53 | // Nodes with active links. Populated by scanActiveBundles. |
54 | SmallVector<unsigned, 8> Linked; |
55 | |
56 | // Nodes that went positive during the last call to scanActiveBundles or |
57 | // iterate. |
58 | SmallVector<unsigned, 8> RecentPositive; |
59 | |
60 | // Block frequencies are computed once. Indexed by block number. |
61 | SmallVector<BlockFrequency, 8> BlockFrequencies; |
62 | |
63 | /// Decision threshold. A node gets the output value 0 if the weighted sum of |
64 | /// its inputs falls in the open interval (-Threshold;Threshold). |
65 | BlockFrequency Threshold; |
66 | |
67 | /// List of nodes that need to be updated in ::iterate. |
68 | SparseSet<unsigned> TodoList; |
69 | |
70 | public: |
71 | static char ID; // Pass identification, replacement for typeid. |
72 | |
73 | SpillPlacement() : MachineFunctionPass(ID) {} |
74 | ~SpillPlacement() override { releaseMemory(); } |
75 | |
76 | /// BorderConstraint - A basic block has separate constraints for entry and |
77 | /// exit. |
78 | enum BorderConstraint { |
79 | DontCare, ///< Block doesn't care / variable not live. |
80 | PrefReg, ///< Block entry/exit prefers a register. |
81 | PrefSpill, ///< Block entry/exit prefers a stack slot. |
82 | PrefBoth, ///< Block entry prefers both register and stack. |
83 | MustSpill ///< A register is impossible, variable must be spilled. |
84 | }; |
85 | |
86 | /// BlockConstraint - Entry and exit constraints for a basic block. |
87 | struct BlockConstraint { |
88 | unsigned Number; ///< Basic block number (from MBB::getNumber()). |
89 | BorderConstraint Entry : 8; ///< Constraint on block entry. |
90 | BorderConstraint Exit : 8; ///< Constraint on block exit. |
91 | |
92 | /// True when this block changes the value of the live range. This means |
93 | /// the block has a non-PHI def. When this is false, a live-in value on |
94 | /// the stack can be live-out on the stack without inserting a spill. |
95 | bool ChangesValue; |
96 | |
97 | void print(raw_ostream &OS) const; |
98 | void dump() const; |
99 | }; |
100 | |
101 | /// prepare - Reset state and prepare for a new spill placement computation. |
102 | /// @param RegBundles Bit vector to receive the edge bundles where the |
103 | /// variable should be kept in a register. Each bit |
104 | /// corresponds to an edge bundle, a set bit means the |
105 | /// variable should be kept in a register through the |
106 | /// bundle. A clear bit means the variable should be |
107 | /// spilled. This vector is retained. |
108 | void prepare(BitVector &RegBundles); |
109 | |
110 | /// addConstraints - Add constraints and biases. This method may be called |
111 | /// more than once to accumulate constraints. |
112 | /// @param LiveBlocks Constraints for blocks that have the variable live in or |
113 | /// live out. |
114 | void addConstraints(ArrayRef<BlockConstraint> LiveBlocks); |
115 | |
116 | /// addPrefSpill - Add PrefSpill constraints to all blocks listed. This is |
117 | /// equivalent to calling addConstraint with identical BlockConstraints with |
118 | /// Entry = Exit = PrefSpill, and ChangesValue = false. |
119 | /// |
120 | /// @param Blocks Array of block numbers that prefer to spill in and out. |
121 | /// @param Strong When true, double the negative bias for these blocks. |
122 | void addPrefSpill(ArrayRef<unsigned> Blocks, bool Strong); |
123 | |
124 | /// addLinks - Add transparent blocks with the given numbers. |
125 | void addLinks(ArrayRef<unsigned> Links); |
126 | |
127 | /// scanActiveBundles - Perform an initial scan of all bundles activated by |
128 | /// addConstraints and addLinks, updating their state. Add all the bundles |
129 | /// that now prefer a register to RecentPositive. |
130 | /// Prepare internal data structures for iterate. |
131 | /// Return true is there are any positive nodes. |
132 | bool scanActiveBundles(); |
133 | |
134 | /// iterate - Update the network iteratively until convergence, or new bundles |
135 | /// are found. |
136 | void iterate(); |
137 | |
138 | /// getRecentPositive - Return an array of bundles that became positive during |
139 | /// the previous call to scanActiveBundles or iterate. |
140 | ArrayRef<unsigned> getRecentPositive() { return RecentPositive; } |
141 | |
142 | /// finish - Compute the optimal spill code placement given the |
143 | /// constraints. No MustSpill constraints will be violated, and the smallest |
144 | /// possible number of PrefX constraints will be violated, weighted by |
145 | /// expected execution frequencies. |
146 | /// The selected bundles are returned in the bitvector passed to prepare(). |
147 | /// @return True if a perfect solution was found, allowing the variable to be |
148 | /// in a register through all relevant bundles. |
149 | bool finish(); |
150 | |
151 | /// getBlockFrequency - Return the estimated block execution frequency per |
152 | /// function invocation. |
153 | BlockFrequency getBlockFrequency(unsigned Number) const { |
154 | return BlockFrequencies[Number]; |
155 | } |
156 | |
157 | private: |
158 | bool runOnMachineFunction(MachineFunction &mf) override; |
159 | void getAnalysisUsage(AnalysisUsage &AU) const override; |
160 | void releaseMemory() override; |
161 | |
162 | void activate(unsigned n); |
163 | void setThreshold(BlockFrequency Entry); |
164 | |
165 | bool update(unsigned n); |
166 | }; |
167 | |
168 | } // end namespace llvm |
169 | |
170 | #endif // LLVM_LIB_CODEGEN_SPILLPLACEMENT_H |
171 | |