| 1 | //===- SPIRVFinalizeShaderLinkage.cpp - Finalize shader linkage ----------===// |
| 2 | // |
| 3 | // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
| 4 | // See https://llvm.org/LICENSE.txt for license information. |
| 5 | // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
| 6 | // |
| 7 | //===----------------------------------------------------------------------===// |
| 8 | // |
| 9 | // Shader-only analogue of DXILFinalizeLinkage: internalizes non-entry, |
| 10 | // non-exported HLSL helper functions and erases the resulting dead ones. |
| 11 | // |
| 12 | //===----------------------------------------------------------------------===// |
| 13 | |
| 14 | #include "SPIRV.h" |
| 15 | #include "SPIRVSubtarget.h" |
| 16 | #include "SPIRVTargetMachine.h" |
| 17 | #include "SPIRVUtils.h" |
| 18 | #include "llvm/ADT/STLExtras.h" |
| 19 | #include "llvm/IR/Function.h" |
| 20 | #include "llvm/IR/GlobalValue.h" |
| 21 | #include "llvm/IR/Module.h" |
| 22 | #include "llvm/Pass.h" |
| 23 | |
| 24 | #define DEBUG_TYPE "spirv-finalize-shader-linkage" |
| 25 | |
| 26 | using namespace llvm; |
| 27 | |
| 28 | namespace { |
| 29 | |
| 30 | bool finalizeShaderLinkage(const SPIRVTargetMachine &TM, Module &M) { |
| 31 | // This pass only applies to shader targets because shaders don't have |
| 32 | // linkers. |
| 33 | if (!TM.getSubtargetImpl()->isShader()) |
| 34 | return false; |
| 35 | |
| 36 | bool Changed = false; |
| 37 | |
| 38 | for (Function &F : M) { |
| 39 | if (F.isIntrinsic() || F.isDeclaration() || isEntryPoint(F)) |
| 40 | continue; |
| 41 | if (F.hasExternalLinkage() && !F.hasHiddenVisibility()) |
| 42 | continue; |
| 43 | if (!F.hasLocalLinkage()) { |
| 44 | F.setLinkage(GlobalValue::InternalLinkage); |
| 45 | Changed = true; |
| 46 | } |
| 47 | } |
| 48 | |
| 49 | // Erase dead helpers, iterating to a fixpoint for helper-calls-helper chains. |
| 50 | bool LocalChange = true; |
| 51 | while (LocalChange) { |
| 52 | LocalChange = false; |
| 53 | for (Function &F : make_early_inc_range(Range&: M)) |
| 54 | if (F.isDefTriviallyDead()) { |
| 55 | F.eraseFromParent(); |
| 56 | LocalChange = Changed = true; |
| 57 | } |
| 58 | } |
| 59 | return Changed; |
| 60 | } |
| 61 | |
| 62 | class SPIRVFinalizeShaderLinkageLegacy : public ModulePass { |
| 63 | public: |
| 64 | static char ID; |
| 65 | SPIRVFinalizeShaderLinkageLegacy(const SPIRVTargetMachine &TM) |
| 66 | : ModulePass(ID), TM(TM) {} |
| 67 | StringRef getPassName() const override { |
| 68 | return "SPIRV Finalize Shader Linkage" ; |
| 69 | } |
| 70 | bool runOnModule(Module &M) override { return finalizeShaderLinkage(TM, M); } |
| 71 | |
| 72 | private: |
| 73 | const SPIRVTargetMachine &TM; |
| 74 | }; |
| 75 | |
| 76 | } // namespace |
| 77 | |
| 78 | PreservedAnalyses |
| 79 | SPIRVFinalizeShaderLinkagePass::run(Module &M, ModuleAnalysisManager &AM) { |
| 80 | return finalizeShaderLinkage(TM, M) ? PreservedAnalyses::none() |
| 81 | : PreservedAnalyses::all(); |
| 82 | } |
| 83 | |
| 84 | char SPIRVFinalizeShaderLinkageLegacy::ID = 0; |
| 85 | |
| 86 | INITIALIZE_PASS(SPIRVFinalizeShaderLinkageLegacy, |
| 87 | "spirv-finalize-shader-linkage" , |
| 88 | "Finalize SPIR-V shader linkage" , false, false) |
| 89 | |
| 90 | ModulePass * |
| 91 | llvm::createSPIRVFinalizeShaderLinkagePass(const SPIRVTargetMachine &TM) { |
| 92 | return new SPIRVFinalizeShaderLinkageLegacy(TM); |
| 93 | } |
| 94 | |